Microtransactions may still not gain nods of other gamers, but its recent sales on "Halo 5: Guardians" certainly shows that it's pretty much supported by many.

According to GameSpot, "Halo 5: Guardians" recently revealed that they have already earned $1 million in microtransactions alone. The game's REQ Packs has contributed much of the generated the sales, and it keeps coming. As early as Nov. 5, the game, through its microtransaction feature, earned a staggering amount of $500,000. It increased by $200,000 on Nov. 19 when it hit the $700,000 record, and, now, the game has listed its $1 million earnings from the feature alone.

A portion of the amount will be put on the pool prize that is set to be given away at the "Halo 5: Guardians" world championship. The prize may eventually increase if microtransaction sales keep on increasing. The possibility of microtransactions sales being more than what was declared is possibly true, given how Microsoft said that just a portion of it will be allocated to the pool prize.

After the launching of its microtransaction feature, "Halo 5: Guardians" has allowed players to use real money in purchasing REQ Packs, and 343 Industries maintained the hype by continuously providing new packs for the game.

In November, 343 Industries introduced 48 new REQ Packs for the Battle of Shadow and Light expansion. The new REQ Packs instantly caught the attention of players, not only because they were new features, but also because they were on sale at that time. Recently, Microsoft released the special Halo Championship Series Premium REQ Pack that costs $10. The offer, however, ended last Saturday, Dec. 5. The Halo Championship feature includes themed weapons, skins and armor.

According to Attack of the Fan Boy, the microtransaction feature has been highly debated because of its money-making nature. Not only does it touches the "Halo 5: Guardians" microtransactions feature, but every video game that has it. Apparently, players believe that any feature that is being locked down should be unraveled by playing for it and not buying it.

While not all games with the said feature have capitalized mainly on microtransactions, the basic foundation of the feature has been to earn more revenues from the game.

Do you believe that game features should be unlocked by playing or buying them? What do you think of "Halo 5: Guardian's" staggering revenue on microtransactions?