The long overdue release of "The Banner Saga" in the consoles is finally here. The epic Viking-themed RPG will be dropping on the PlayStation 4 and Xbox One, although the PlayStation Vita version of the game has been placed on "the back burner" for the foreseeable future."

Versus Evil representative Lance announced the upcoming release on the official PlayStation EU blog saying the PlayStation 4 version will be launched on Jan. 12, 2016. The Stoic-developed game was first unveiled as a PC game with ports to various platforms, and now console players can enjoy it on their PlayStation 4 and Xbox One.

The tactical title has been universally praised by critics and fans alike, earning a score of 80 on Metacritic for the PC version and an impressive 92 for the iOS game.

"'The Banner Saga' is a game where you drive the story by the choices that you make. So, you could be presented with a fork in the road and you need to pick a path," Lance of Versus Evil said in the blog post. "That path may present you with immediate differences, but it could also create further changes down the road as well. We like to think of our storyline as a huge branching story with a few key points where everyone gets to a similar place, but under very different circumstances."

While the console players will be playing "The Banner Saga" soon, those on the PS Vita will not be granted the game for now. Stoic co-founder and programmer John Watson talked about the decision to hold the development of the game's PS Vita version in a report from Eurogamer.

"Our console and Vita porting has been more expensive and time consuming than we had originally expected," he said, explaining that the company porting the PlayStation 4, Xbox One and PS Vita versions of the game has folded due to various problems including missing the initial deadlines for the game. "All of the expenses sunk into that project were lost, with no realistic way for us to recover them."

Fortunately for fans of the saga, the developer was able to find another company to shoulder the project and deliver the PlayStation 4 and Xbox One ports.

 "The side effect of this is that we have had to put the Playstation Vita port on the back burner," Watson continued, citing the limited budget and team members as the primary reasons.

He added, "Our initial budget for porting to Vita has been burned by essentially having to pay twice for the console ports. Once we can recover the substantial costs of initial console porting, we can consider our strategy to move forward with Vita."