'Fallout 4' Player Completes Game in Hardest Difficulty Setting Without Killing Anyone
One meticulous "Fallout 4" player has completed the game without killing anyone. As if that's not impressive enough, he accomplished the feat while on the game's hardest difficulty setting.
Kyle Hinkley aka The Weirdist did not use any mods. Instead, he relied solely on clever thinking, patience, luck and a great deal of reloading the game.
Earlier this year, Bethesda game director Todd Howard told TheGuardian that "Fallout 4"can be completed without killing a single wasteland inhabitant.
"I can't tell you that you can play the whole game without violence," said the developer. "That's not necessarily a goal of ours, but we want to support different play styles as much as we can."
For all intents and purposes, Howard was right. "Fallout 4" consistently dares players to kill things such as Super Mutants, Synths, and even fellow humans. There are many moments in the game where killing seemed to be the only way players can complete missions or progress through the story. However, Hinkley has proven, there are ways around everything.
Responding to Howard's prior statement in an interview with Kotaku, Hinkley asserted: "The thing about Todd Howard is, even he doesn't know what his games are capable of."
Hinkley devoted many hours into his playthrough, which he chopped into 37 parts on his YouTube channel. Following a technical mistake in faction choice that killed six lives, the YouTuber was forced to restart the game as a new character named Dizzy.
Equipped with a high charisma stat, Dizzy roamed the wasteland with a penchant for avoiding conflicts, relying instead on influencing enemies to turn against one another.
Unlike the game's predecessor "Fallout New Vegas," players do not have the option of talking their way out of violent encounters. Hinkley had to get creative in order to keep his in-game stats free from registering a single kill.
At any rate, "Fallout 4" was never designed to be the most pacifist-friendly game. The latest entry into the popular game series made a point of having exceptional gun combat, inspired by Bungie's "Destiny." Additionally, Bethesda introduced various weapon mechanics like gun modification that would have gone to waste in a run where players make little to no use of their blasters.
Bethesda is hard-pressed in developing patches and DLCs for "Fallout 4." Todd Howard also said he has tons of ideas for future games. The company had just opened a brand new studio in Montreal, Canada. The facility is responsible for PC and mobile development, per GameSpot.
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