"Halo 5: Guardians" is one of the most anticipated Xbox titles coming out exclusively for the Xbox One on Oct. 27, 2015.

But according to a morsel of information about Halo 5 released by the game's developers on a gaming forum this week, fans of the revived cult Xbox franchise will have to get over their disappointment that "Halo 5" will phase out one of "Halo's" key long-standing core features: Local split-screen multiplayer.

That's because, according to 343 Industries' Frank O'Connor responding to disappointed fans on NeoGaf (via GearNuke), the phase-out of split-screen multiplayer was necessary in order to keep the game running at full 60 frames per second. O'Connor admitted that "yes, it's a bummer" but added that "60fps had to take precedence."

Hammering the point home, he continued, "It's not just aesthetics -- the entire simulation is built on that framerate."

One could argue the entire franchise was built on split-screen cooperative multiplayer game play, and the ability to include your friend sitting next to you in online deathmatch multiplayer, without requiring them to also have their own game, console, and TV -- but that's the way the core features crumble.

The news about what features "Halo 5: Guardian" would include (and what it wouldn't) of course comes from Game Informer's giant July 2015 cover feature revealing the most of what gamers know so far about the upcoming Halo installment.

There's always more to know, though, and with Xbox launching its showcase first thing on Monday, June 15 at E3 2015, there are sure to be new details and some surprises on the way soon.