‘Final Fantasy 15’ Updates: Square Enix Reveals Details on Difficulty Modes, Playable Areas and More
"Final Fantasy 15" is one of the most highly anticipated games in the circuit and Square Enix is beginning to open up about the upcoming title. On the official forum, the developer team spilled on the next "Final Fantasy" installment by answering the fans' most popular questions.
Three questions in total were answered, including one that inquired how much of big cities may be explored by the players in the game.
"I can tell everyone a little about Altissia at this time," game planner Ishikawa Tomonori responded on the rforum. "Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!"
He added, "The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit! You are bound to encounter some unique characters when exploring the city streets."
Another inquiry was about having multiple warp points in the large buildings for scaling the rooftops. Lead level designer Terada Takefumi affirmed it and said on the sforum, "The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV's battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game's large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those."
Finally, the last fan question revealed more about the difficulty modes of "Final Fantasy 15".
"The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes," lead game designer Takizawa Masahi explained on the forum. "By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game's launch so stay tuned for more information."
More details about Square Enix's upcoming game is expected to drop during the "Active Time Report" broadcast within the month, according to a report from Game Spot.
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