‘The Division’ Exec Reveals Story Details, Dark Zone and More
"The Division" is on its way to the players soon, so Ubisoft is letting a few details slip through the cracks for the hotly-anticipated game. Recently, the team revealed more about the story in the new game in an interview with Xbox On.
According to a report from Game Spot, the game's associate creative director Julian Gerighty of Ubisoft Massive talked about the story of "The Division," saying it will be divided into three different story threads that have varying perspectives.
"Every mission that you do is going to be linked to one of those story threads and is going to give you a little piece of the puzzle," Gerighty explained. "Once you've completed all the missions in that story thread you'll have all the pieces of the puzzle that you'll put together and get an extra piece that will give you a different perspective on the story."
The executive also revealed specifics about the three threads: the first thread that's centered on the virus and possible cure, the second thread that focuses on the history of the factions and how to beat them, and the third thread that will partially be about rebuilding the infrastructure.
Magnus Jansen, creative director of "The Division", also sat down to share more details about the game with Xbox On, particularly the PVP battlefield called the Dark Zone. It's one of the much-anticipated features of the upcoming game, especially since it was revealed that there will be a seamless transition to the multiplayer area.
"Suddenly, you can run into strangers and you can choose to engage with them and kill them and steal some of their stuff," Jansen explained. "But it's all up to you, you make the rules. So it's an incredibly tense experience because you don't know what the other players are going to do."
One of the things gamers will be able to do in the Dark Zone going rogue, which happens when a player kills another operative. Going rogue is allowed for a limited amount of time, but otherwise, players in the zone will know of his/her location and granted a reward for the rogue's head.
Jansen also explained why the game was designed as a "classless RPG", saying the players are given the option to pick roles instead of classes to allow them to reconfigure their roles when playing with different gamers or alone.
"The Division" for PlayStation 4, Xbox One and PC is slated for release on Mar. 8.
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