The “Fallout 4” Season Pass was only available at the starting price of $29.99 until Feb. 29. Beginning in March, the price will increase to $49.99 as game developer Bethesda prepares to feature more DLCs. A new patch has also been released on Steam with consoles to follow soon.

The Three Packages

Forbes reported that the post-release content for “Season 4,” which is almost the same price as a full game, appears to be among the broadest that Bethesda ever came up with. The price also hints that Bethesda may actually provide a full game’s worth of value or more.

The first package, “Automatron,” gives players the chance to create and customize robot followers while introducing new robotic enemies into the game. Meanwhile, the second package named as “Wasteland Workshop” allows gamers more choices when crafting settlements as well as trap and battle various types of wasteland creatures and humanoids.

Reportedly to be released in May, the third package, “Far Harbor,” features an island, which is the largest expansion for Bethesda so far. The game is said to be set on an island off the coast of Maine and players will get to investigate a synth colony and the Children of Atom.

According to GameSpot, “Automatron” will cost $10, “Wasteland Workshop” will be priced at $5 and “Far Harbor” will cost $25.

Patch 1.4

GameSpot said in another article that the latest patch of “Fallout 4,” called Patch 1.4, has been released on Steam at the end of February 2016. It will also arrive for the PlayStation 4 and Xbox One in the coming days. Following previous release patterns, it is possible that Patch 1.4 will also become available to consoles in the first week of March.

The new patch provides DLC support for the three expansions previously announced by Bethesda. It also comes with several new art customization options for the Workshop crafting system. Some of the art changes include new signs, Super Mutant clutter and raider clutter, among others. The patch brings over two dozen bug fixes, including a fix for a screen effects issue involving the use of a scope. An issue where "Kremvh’s Tooth" not spawning in a quest was also fixed. The issue in "Rocket’s Red Glare," where companions cannot be dismissed after finishing the quest, was also resolved. More fixes were introduced by the new patch.

More updates and details are expected soon.