'Super Mario Maker' Update Features Checkpoints and Event Courses; Review Roundup
The wildly successful creation game Super Mario Maker has recently released a new update that not only features level creation additions, but new sprites and courses.
Players can now employ the use of checkpoints in their created levels, which brings the player back to a designated after dying. Along with this, Event Courses have now been added to the Courses menu, which allows Nintendo to highlight specific levels made by partners or affiliates outside of their company. A "Tri Force Heroes" Course has been added that features the new Totem Link sprite, which is also available for use after completing the course.
The game released for the Wii U back in September and has since become one of the more popular titles to drop for the console as of recent. Reviews at the time were mostly positive, however due to the lack of level creations from players, it was difficult to tell how it was received. Some critics have revisited the game for a second verdict.
IGN
IGN brings light to the difficulty of making authentic-feeling Mario levels. They suggest giving players more freedom and less content.
"What Mario Maker cries out for most of all is not more curation or more Super Mario, but more opportunities for creativity and more of its own brand of weirdness. Let creators write short blurbs about their levels, or attach identifiers or tags. Allow Mario costumes across the board. Give the community more rating tools, the ability to define preferences in the levels they're served if that's what they want, and give creators more weird and wonderful toys to play with."
QCOnline
QCOnline speaks on how hard it is to find quality level designers and how that will largely determine your experience with the game.
"All that is to say, making the game fun is up to us now. Nintendo is known for being conservative and protective of its properties, and it's taking an uncharacteristic risk by giving players this much control over its most iconic character. We're already seeing creativity flourish. I can only imagine what will happen when we're all Mario's caretakers."
IBTimes
IB Times criticizes Nintendo for its poor management in players' level design. They explain methods on how this could have been prevented.
"Infinite Mario platforming is what Super Mario Maker delivers, with one substantial caveat: most of it is rubbish. The biggest criticism leveled at Nintendo's joyous and inventive game-making tool is that a lot of the courses created and shared by players are uninspired or simply dreadful. It is beyond Nintendo's control, but not its management, and therein lies the game's biggest problem."
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