PlayStation VR works on Xbox One, Wii U and PC, but VR games are still too expensive
The PlayStation 4 experience is completed with the PlayStation VR, virtual reality headsets that offer a unique experience with 3D games. With competitors like the HTC Vive and Oculus Rift, the Playstation VR aims to clinch the top spot with features such as support for other non-3D or non-VR consoles with a generic HDMI bus, made possible with their "cinematic mode" which creates a widescreen environment inside the headset, allowing gamers to experience an immersive 2D screen.
According to Tech Times, many tech fans have tried out this feature and have found that the VR experience works on their Xbox One, Wii U, and even Windows desktop computers, without any lags or hitches. This is to be expected as the 1080p OLED screen runs a refresh rate of 120Hz, compared to the 90Hz of the Vive and Rift.
Upon comparison, the PSVR only costs $399, compared to the Vive ($799) and the Rift ($599.99), the PSVR is still the more economical choice, even if it does require a PlayStation 4 ($299) in order to run. It also has a sleeker, comfier design than the other two headsets, and has seen wider anticipation from fans.
Currently, the PSVR already comes with about 18 playable games, which, despite their being additional costs, promise an amalgamated 3D world perfect for the virtual reality headset. A fan favorite, "Batman Arkham VR", retails for about $20, and allows gamers to play as Batman.
Another even more expensive game is "Job Simulator", priced at $30 which only offers 4 30-minute interactive experiences. The worst and most expensive so far according to The Independent is "Eve: Valkyrie", a multiplayer space fighting game set in the EVE online universe. Retailing at almost $70, the game even offers in-game purchases to let users level up faster.
Despite its efforts at making 3D games perfect for the virtual reality experience, Sony needs more immersive and cheaper games if it's going to change the world of virtual reality. Perhaps outfitting their headsets to suit other HDMI-ready devices is a step in the right direction, but people are going to need a better excuse to buy than headset widescreen.
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