'Mass Effect: Andromeda' Update: Post-launch Patch Released, Addresses Balances & Animation Bugs
After its successful release, the first post-launch patch for "Mass Effect: Andromeda" is going to roll out across all gaming platforms later this week in a bid to correct the game's heavily criticized issues with regards to lip-sync on some characters, as well as facial animation glitches. Patch 1.05 is going to be released anytime this week and will be introducing several major fixes and balance changes while adding an option to skip the numerous autopilot sequences that players will encounter throughout campaign mode.
Just released last month, "Mass Effect: Andromeda" is a sci-fi action Role-Playing Game that is focused on interpersonal relationships and character development. According to Digital Trends, the release marks the game franchise's first appearance on current-gen consoles, following up on the success of the prior trilogy of games for the PlayStation 3, Xbox 360, and PC.
Unlike previous Mass Effect entries, "Mass Effect: Andromeda" is developed by BioWare Montreal, which is experimental founded in 2009. The studio's lack of experience with the series, to go along with hectic deadlines imposed by publisher Electronic Arts, has ultimately resulted in a much-awaited game that hit the retail with several buggy animations and awkward dialogue.
According to Tech Investor News, BioWare Montreal has announced that it will begin addressing "Mass Effect: Andromeda's" various bugs starting this week's latest post-launch patch 1.05. The studio has noted that the incoming fixes would include improvement on lip-syncing and facial acting, the incorporation of some missing sound cues, and some corrected collision detection in certain areas of the game.
To go along with the patch are the many balance changes on both "Mass Effect: Andromeda's" single-player and multiplayer modes, which addresses reported issues with regards to difficulty and progression. Other upcoming improvements will be focused on issues with the tutorial placement, save file functionality, cranky voiceover sequences, and some events in single-player and multiplayer modes that are having issues with logic, timing, and continuity for relationships and story arcs.
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