'Halo 5: Guardian' Release Date, Beta & Gameplay: Video Previews New Skills, Gadgets and Features [Watch]
Fans of the "Halo" first-person shooter game anxiously await the release of the fifth installment of the series, titled "Guardians," which is expected in 2015. Luckily, gamers have been able to get a pretty good glimpse at what to expect as a number of revelations have popped up on the Internet in the last few weeks.
In November, a user captured multiplayer footage of "Halo 5: Guardians" at the "HaloFest" in Los Angeles and posted the hour-long video to YouTube, Gamespot reports. There is a brief initial intro, after which "you can enjoy the sights and sounds of the Xbox One game without any interruptions," the website notes.
Fans will recognize maps of "Empire" and "Crossfire," the former being a symmetrical map and the latter a forge map. They can also reportedly observe new abilities that players will enjoy in "Halo 5" and how they affect balance and overall play.
Some of the added skills and gadgets are called "Stabilizer," "Ground Pound" and "Clamber," Polygon said. They allow players, respectively, to hover for a second to get off a shot before dropping, execute a "ground pound" and cause damage to nearby enemies and climb up nearby ledges, the site detailed.
Other new features include an integrated thruster pack in the Spartan armor, which allows players to burst a short distance by pressing the "B" button and using the left stick to direct the movement; the use of the thruster pack to charge into an enemy, dealing damage with a shoulder bash; and a change in the aiming reticule that lets players know they can click the right thumbstick to go into a slide when they reach top sprinting speed.
"Of course, Halo 5 is still about a year away from release, so what you're looking at is a non-final version of the game," Gamespot reports.
That sentiment was echoed by "Halo" developer 343 Industries, IGN Entertainment noted. Studio head Josh Holmes asked editors there for input after they got to test-drive the game's beta version.
"We want feedback early enough in the production cycle to make changes," Holmes said. "We really want to make this the best Halo game it can possibly be."
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