In order to provide the best gaming experience in "Halo 5: Guardians," 343 Industries decided not to incorporate the usual split-screen feature and went on to deliver the game without it. 

According to VG 247, while it caused several questions online, Phil Spencer came to the rescue, saying that the split-screen feature has been insignificant as players can interact with each other on the game while playing in their own houses. 

In his statement, he said, "We see the robustness of what the Xbox Live is today and while people are playing across Xbox Live-you at your house, me at our house. We know that's the vast majority of the co-op play."

He also implied that interactive gaming is so much easier to organize than inviting and having your friends in one place just to play the game. 

According to Forbes, Spencer also cited that the split-screen feature compromises the quality of the video game. 343 Industries would rather take it down than deliver a subpar game. 

The Xbox executive, as well as the publisher of the game, apparently considered the changing lifestyle of their gamers instead of keeping their feet on what's conventional. 

In one of Spencer's statements, he also said, "I love the nostalgia of the couch co-op of what Halo did in the past, but I also know the realities of the day with people's busy lives, it's not as easy to get everybody in the same physical place."

While this may not sound totally agreeable to some gaming fans, the fact remains that "Halo 5: Guardians" will be delivered without the split-screen feature. 

Forbes also featured a comment by a gamer, wherein it cites the importance of the split-screen feature also. Somehow, the split screen has allowed him and his friends to bond together in one place and that it has never been an issue coming to one's place and play the beloved video game on a split screen.

The split screen may not actually and obviously affect the quality of the video as it has been integrated before with Halo's past series. But it remains the reason of the developer to ditch the beloved feature in exchange for a better gaming experience. 

Most gamers have been on the Xbox Live and have seldom used the split-screen feature, making it impossible for the brand to retain it.

"In the end, the teams make decisions based on the bar that they want to hit for complexity," Spencer said.