Microsoft is reportedly redesigning the Xbox One to somehow catch up with Sony's 60fps-capable PS4, reports Hot Hardware.

Extreme Tech notes that Microsoft requires games played on the Xbox One to reserve 10% of the GPU's capacity for the Kinect regardless of use. The 10% is fractioned to 8% for the Kinect video features and 2% for the Kinect voice.

According to the Hot Hardware report, gaming insider Pete Doss says that the Xbox-maker is aiming to free up 8% of the 10% of total GPU horsepower reserved for the Kinect. Doing so would somehow make the Xbox One's graphical performance significantly better.

Hot Hardware points out that freeing up 8% of the GPU's capacity might lead to noticeable improvements, considering that 10% is the "rough marker" for such. "The eye is very sensitive to changes in rate-of-movement, which is why latency hitches and jerks are far more annoying than a steady slow frame rate," the report continues.

In an earlier report, 'Tomb Raider' Definitive Edition was found out to play better on the PS4 - running 60 frames per second at some points in a gameplay by GamesRadar. The title has been designed to run at least 30fps at 1080p on both consoles, game-maker Square Enix told CVG.

"Anything beyond 30fps for this version is gravy. Both platforms offer the same outstanding 'Tomb Raider' experience," continues Square Enix.

'Tomb Raider' is not the only title which allegedly plays better on Sony's game console. CVG remarks that 'Call of Duty: Ghosts' also runs at higher frame rates and better resolution on the PS4.

It is not clear when Microsoft will be rolling out patches for improved graphical performance for the Xbox One but such update would definitely help the console, if only for a little while. Extreme Tech says that the patch is a smart move but will probably not be enough to deal with graphics issues in more advanced titles.