The mysterious rift that broiled between Hideo Kojima and Konami has apparently not affected the quality of "Metal Gear Solid V: The Phantom Pain."

According to Attack of the Fan Boy, when Hideo Kojima announced that "The Phantom Pain" would be his last in the series, Konami went cold, which was probably the reason why Kojima poured everything he had on the project to make sure "Metal Gear Solid V: The Phantom Pain" would be a success. Indeed, the critically acclaimed video game had been the talk of online reviews lately.

Sky News trimmed down the several reviews for "Metal Gear Solid V: The Phantom Pain" and everything went down to one conclusion — the game was an absolute masterpiece.

While IGN dubbed the video game as a "masterpiece" while Gamespot declared it as the best in all of the "Metal Gear" series. Gamespot also considered it as a "contender for one of the best action games ever made".  

According to Sky News, "The Phantom Pain" offers endless actions and a different open-world combat style. A review from Destructoid even said, "Time disappears when this game and I are together, and I never want it to end".

In a Q&A with Jason Schreier on Kotaku, who have spent more than 30 hours of playing the game, fans are given the chance to ask him anything about the "Metal Gear Solid V: The Phantom Pain."

One user asked if the "Metal Gear Solid V" could be played in a shorter period of time. Schreier replied that the game featured several checkpoints for automatic saving. However, players would not be able to save it at any point they like. Despite that, Schreier revealed that there were missions that players could do to elevate their game and jump their way to the next level, which could significantly lessen the game time.

Schreier's review of the game on Kotaku implied that while Hideo Kojima's latest "Metal Gear Solid V" project was a bit diverse from the rest of the "Metal Gear" series, "The Phantom Pain" was a positive change in all the series. According to the review, "Metal Gear Solid V: The Phantom Pain" boldly drifted from its typical pattern that fans and critics expected and was the game's best move in order to evolve for as long as it existed.